Saturday, November 9, 2013

Pegrove Campaign

Righteous Fist

All new blessed of the Righteous Fist must brave a trek to the Caer Tanerwe Monastery. They wil be tested by horrors, undead, and evil. Only the Righteous need apply. For if you aren't pure of spirit, body, soul. You will not survive. 

A.) Brother Dunston is a weathered looking man in soft yellow robes, he walks spryly, but his age is apparent within his eyes. You are seated on a knee in front of the altar. Brother Dunston arrives, child you have come before all and "deity" to follow calling of the Righteous. Stand and leave blind, but return a man of the Fist. Dunston lies in front of you armor, a weapon of your choice, and a shield. Lights flood the dark room as they illumine a secret path out of the chamber. The tunnel looks rough from years of neglect. The Marshal Lenron hands you a letter, you shall take this letter to Brother Brolif at the Caer Tanerwe Monastery. Do not return if you are incapable of this task. Membership must be earned. Now go forth inductee and earn your place among us.


Friday, November 8, 2013

Pegrove Forest

Pegrove Forest, is a vast forest of elm and cherry trees just north of the Erwick Buttes. To the east lie the Erwick prairie, mostly dry, some grass sprouts, but its a unhealthy greenish brown from the blight. To the south are the Haistone Mountains, to the west across the Lesaire River is Beyhill. It is home to the Caer Tanerwe Monastery and is home to nearly 250 initiates at any given time. Pegrove is home too many hamlets that farm the fertile lands in and around the thick forest. A hearty folk, they must be wary of highwaymen and raiders. Humans and half elfs are the predominant race of people within the Pegrove Forest. There are a few gnomes to be found in a mixed hamlet with halflings. The smallfolk live peacefully, but practice the illusory arcane arts to confuse criminals. No city-states or duchies, the folk of Pegrove see themselves as freemen, not to be held under a banner of rulership.

Erwick Buttes, is a single butte that hill dwarves have used for mining ore. The butte has patches of grass. Smoke can be seen billowing from he back of the butte. Guards are placed in small wooden posts around the perimeter of the butte. The dwarves are ever cautious for giant, orc, kobold, or goblin raids.

Tuesday, June 25, 2013

Ruined Fort of Meilatus

A cabal of evil necromancers had come together to create a spell of such evil that they had robbed the graves of hundreds. When justice came in the name of the King Badvin. The force was repelled by unspeakable horrors. Only the indignation of King Badvin when he unleashed slaughter in the name of of his full might. A force of 10,000 marched on the Fort. When the war ended of the 10,000 only 215 were remaining and the King lie dead.

The Prasammas Forest, named after the wizard who defeated the undead horde. Is a barren wasteland. No tree, no blade of grass, nothing within this forest grows. Prasammas the Mighty opened the land and swallowed the necromancers and their unholy blight. But their taint remains. Reports have come speaking of weird shapes and odd noises coming from the blighted Forest.


Friday, June 21, 2013

Trouble in Yosevala

1.> The Dimnya Forest has had a reputation of death on cold nights. The folk of Bardisa will tell any traveler not to be on the road or definitely be within the Dimnya Forest after sunset. Bounty hunters and adventurers ave braved the Forest to never be seen again. Bardisa locks their gates after sunset and opens them for no one. Three towers face the Dimnya Forest and a twenty foot wall.

2.] The PCs enter Bardisa and notice the townsfolk are wary. Some children will be seen running about, but they will stop to stare at the PCs. ((A bounty of 5,000 gold is posted on a wall of a building.[4] The sign in front of a hairy dwarf wearing a skirt with armor.)) If the PCs enter they will be greeted warmly by the barkeep Dossla Fedri a large stout dwarf with a tremendous rack. Her lace busts over her boosteeyay. "Wary travelers long on the road..? We have rooms and food. Would you be here for the reward?"

3.]

Thursday, June 6, 2013

2.) Leavetaking - background



The ruins of Thal had been a stage point for decades for the rebels. It sits within 10 miles of the pass of Ulohria. A labyrinth of trails that that have no end. The pass is strife with dangers, from the carniverous plant life, to the vermin that feast on unwary intruders. The Olene forest is very dense and thick with tall trees that blot out the sun making it difficult for even the seasoned adventurer to keep their bearings.

After the PCs ;eave the command tent. They are escorted to a burnt tower. Explosions, the clang of steel can be heard from their location, but your steward Malnarien hu fig3 hustles you within the tower. The halfelf trifles with a brick, and pushes a yellow square inward. Pulleys ratcheting and grinding as dust billows up from the ground leading to a dark stairwell. Malnarien bids you a blessing. Then closes secret pathway.
The stairwell is feet in width, there are globes of light floating above wall sconces every ten or so meters giving good enough light for the PCs to make there way down.

Wednesday, June 5, 2013

1. PC Start

4-6 PCs are brought to a command tent by Lieutenant Davlamin Gellan. A tough as nails half elf fighter. His scale mail armor is dented and worn. His hammer rests on his back hilt up. His dark green clothing matches from undershirt to his polished boots.

Open entering Lt Davlamin will remain by the door as guard. Inside Panril Huilor the Magician, the elven leader of the squadron, eyes are surrounded by deep dark circles. From lack of sleep. Charts are scattered across the three tables. Panril will tell the new recruits that they have a mission of importance. They must take  a parcel to the Baradi Buroni Stronghold across enemy lines. A page will hand the PCs a map to navigate the area to avoid major roads, but will cross through underground and forest pathways.

Panril will go back to his charts once the page has given the PCs the map. Dismissing the troop.

Monday, June 3, 2013

Halflings

ClassesCleric
(All)
Druid
(All)
Fighter
Hairfoot
Fighter
Stout 
Fighter
Tallfellow 
Thief
(All) 
Max
Level
   8   12     8    10    12   U

Half Elves

ClassesCleric

DruidFighterRanger Assassin
(All)
ThiefMagic-User
Max
Level
  10   U    12    12    11   U      14

Elf

ClassesCleric
(All)
Druid
Wild
Druid
(All)
Fighter
Gray/High/Wood
Fighter
Wild
ThiefMagic-UserRangerAssassin
Max
Level
  14   20    12           12    14    U      U      U      20


Gnome

ClassesCleric
(All)
Fighter
(All)
Illusionist
(All)
Thief
(All) 
Assassin
(All)
AcrobatGoblinsticker
Max
Level
  14   10    12    U    9      U      U








Dwarf

ClassesCleric
(All)
Fighter
Hill
Fighter
Mountain
Thief
Acrobat 
AssassinBattleragerBarbarian
Max
Level
  16   12    14    U    9      U    U